Руководство по Лаваленду
Причина: Нужно будет подтянуть с вики оффов, как будет, информацию об локации с этой ПР https://github.com/ParadiseSS13/Paradise/pull/22287. Есть ли у нас вообще эта локация - хз не проверял
Причина: видимо кто-то не знал о этом
Lavaland, by nature, is not a safe place. In fact, it's extremely inhospitable and full of creatures that want to kill, eat, or kill and eat you. Whether it's a gruesome fate from a not-so-friendly Lava Dragon or you manage to accidentally take a bath in molten rock, one wrong step and you're toast. This page serves as a guide to traversing this hellish landscape and maybe even coming out alive on the other end.
Lavaland has a Long History and was actually a thriving planet long ago. However, time has taken its toll and now it is an ashen expanse populated by only the most volatile and hardy creatures. It is primarily used as a source for raw materials and sending unwanted Enemies of the Corporation for slave labour. While not an extremely fun environment to be in, it is home to a plethora of artifacts and ruins open to your exploration and exploitation.
Inhabitants
While covered in lava and buffeted on the hourly by Ash Storms, many sentient creatures still call Lavaland home. Some of them do not wish to be on Lavaland as they were trapped there on accident and others evolved to thrive in the landscape. Many of these inhabitants are willing to trade and work with you for the betterment of each party. Sometimes they just want to kill you. Whatever interaction you have with them, it certainly will be interesting.
| Creature | Description | Notable Characteristics |
Ash Walker
|
Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers. | Use very primitive technology and do not require internals. They cannot speak Galactic Common. They can also run at heightened speeds. |
|---|---|---|
| Terrarium Diona Файл:Diona.png |
A Diona that has awoken after years of slumber in a preserved terrarium planted by someone or something a long long time ago. They are tasked with spreading life wherever they go. | Have access to a fully stocked upgraded hydroponics/botany lab. |
| Lavaland Hermit Файл:Lavaland hermit.png |
Accidentally jettisoned from their station/ship through an escape pod they crashlanded in lavaland. They're barely clinging to life day to day and it seems like their situation is absolutely hopeless. | Can be defensive if you enter their home uninvited. |
| Clowns |
Found in the Clown Biodome, these clowns are committed to their lifelong goal of spreading happiness and cheer to the far reaches of the galaxy. Even if it takes them to... unwelcoming places. | Honk! |
Miners
|
Perhaps one of the most volatile sentient creatures in lavaland, if you're not a friend to them they will likely kill you. They serve the interest of Nanotrasen and mine the wastes for precious metals. | Are well-equipped and often brandish high-tech mining equipment and powerful ancient artifacts stolen from the sacred wastes. |
Free Golems
|
Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. These golems were freed from servitude by a scientist they revere as The Liberator. In his infinite and divine wisdom, he set their clan free to travel the stars with a single declaration: "Yeah go do whatever." | Are hard to kill and often have high-tech equipment. |
Fauna
| Mob | Description | Notable Characteristics |
| Goldgrub Файл:Goldgrub.png |
A grossely oversized grub. Its skin is a bright golden color. It spends its days tunneling through the rock consume all rocky material in its path. It is believed that they once were used by the previous inhabitants of this planet as a means of automating the process of gathering precious metals. | Eats rock and ore. Upon being killed it will drop all the ore it has eaten. |
|---|---|---|
| Legion Файл:Legion.png |
A horrific being covered in ashen skulls with glowing red eyes. Will drop a corpse upon death. | Will summon flying skulls when fighting. Turns dead bodies into legions. |
| Goliath Файл:Goliathsmol.png |
A hulking canine-like creature. It sports many tendrils and crushing jaw muscles. It tastes mighty fine when grilled, however. | Summons tendrils from the ground in a t-shape digging themselves into prey and stunning them for a period of time. Drops Goliath Meat, Goliath Hide Plates, and bones upon being butchered.
Goliath Hide Plates can be shaved with a knife, washed, and dried with a drying rack or near heat, like lava, to turn into leather. You can also do this with any other animal/hairless hide too! |
| Ancient Goliath Файл:Goliath.png |
A hulking canine-like creature. It has been roaming lavaland for centuries. Its tentacles constantly churn the earth around it. | Similar to regular Goliaths. It's tendrils are constantly ripping the ground around it. |
| Watcher Файл:Watchers.png |
A eerie flying creature with red sinewy antlers sprouting from a large menacing eye. | Shoots a ice beam that does cold damage and slows you down. Drops diamond ore and sinew upon being butchered. fairly neutral mob unless you come within one tile of it or attack it. |
| Magmawing Watcher Файл:Magmawing Watcher.png |
A eerie flying creature with orange sinewy antlers sprouting from a large menacing eye. | Shoots a fire beam that does fire damage. Similar to regular watchers. |
| Icewing Watcher Файл:Icewing Watcher.png |
A eerie flying creature with cyan sinewy antlers sprouting from a large menacing eye. | Shoots an ice beam that does cold damage and slows you down. Similar to regular watchers. |
| Tendril Файл:Tendril.png |
A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it. | Necropolis tendrils spawn a random assortment of lavaland monsters including: watchers, goliaths, and legion. After killing the tendril, it will spawn a necropolis chest containing a random piece of loot, and will break into a deadly, inescapable chasm; so watch your step! |
| Tunnel Файл:Nest.png |
A twisted, dark passage to the underground. | Tunnel nests house fauna like goliaths and goldgrubs. They will be triggered if they are stepped across. May spawn glass or iron as well. |
| Gutlunch Файл:Gutlunch.png |
A small, non-aggressive creature that can be found roaming lavaland for food. | It feeds on remains and produces milk. This milk can be harvested with a bucket and has healing powers such like Saline Glucose and Epinephrine. |
| Gubbuck Файл:Gutlunch.png |
A small, non-aggressive creature that can be found roaming lavaland for food. | Similar to Gutlunch, but smaller and more colorful. |
| Gutshank Файл:Gutshank.png |
A small, non-aggressive creature that can be found near the Ash Walker tendril. | Much like a Gutlunch, but can only be found in the Ash Walker nest. When it eats enough food, it can reproduce. |
| Abandoned Minebot Файл:Mining drone aggressive.png |
A standard issue Nanotrasen mining drone. This one does not look friendly. | During it's presence on Lavaland, Nanotrasen has abandoned a lot of old mining machinery. Minebots specifically are known to have trouble processing threats after prolonged contact with ash, choosing to attack mining teams instead of fauna. It is equipped with a kinetic accelerator and a drill, making it a very deadly threat. After one is destroyed, you may be able to salvage it's components, like the aforementioned drill, as well as kinetic accelerator upgrades. It will also drop some of the ore it has collected. |
Elite fauna
Lavaland Elites are powerful mobs that can be summoned on Lavaland through a pulsating tumor. Once spawned they will relentlessly attempt to kill the player who summoned them.
For more information about elite fauna, see this article.
Megafauna
<tabs> <tab name="Ash Drake" style="">
| Name | Description | Special Abilities | Stats | Drops |
| Ash Drake Файл:Ashdrake.png |
A hulking winged monstrosity, and revered guardian of the Necropolis. This enormous drake roams the barren wasteland spouting plumes of deadly flame. |
Fire Cone: Blasts a deadly cone of fire in all cardinal directions. Fire Meteor: Rains down balls of deadly fire, telegraphed by crosshairs on the ground. Try your best to avoid it! Mass Fire Attack: Sends a ball of fire barreling towards you. Lava Swoop: the drake briefly flies up into the air, before slamming down on its target leaving only a seething mass of lava. Lava Arena: Once you've whittled this mighty beast down to 50% health, it will summon an arena of deadly lava. You will need to step on the green symbols in order to remain unscathed. |
Health: 2500
Fire breath damage: 20 burn Melee attack damage: 40 brute Armour Penetration: 40% Speed: slow GPS Name: Fiery Signal |
Upon felling this mighty beast, it will drop a chest. Within the chest there is one of four items will spawn:
A rusted blade humming with vast spiritual energy known as the Spectral Blade. You will be able to summon the ghosts of to protect you and cause your blade to deal more damage. A bottle containing the blood of the drake, which does one of three things: allow yourself to transform into a drake at will, turn you into a skeleton, or grant you the ability to walk on lava. A dusty tome containing the secrets of casting the Eternal Flame spell, as well as a wand of fireball. Or a staff of lava which can transform lavaland floor tiles into lava and back, as well as being a deadly melee weapon. Should you butcher the beast, you will also be able to turn its thick Whide and sturdy bones into a suit of powerful armour that is completely immune to fire damage. |
|---|
</tab> <tab name="Bubblegum" style="">
| Name | Description | Special Abilities | Stats | Drops |
| Bubblegum Файл:Bubblegum.png |
This is Bubblegum, The king (or queen) of all slaughter demons. Their footsteps shake the very land they walk on, leaving a trail of blood. If you anger this fleshy monstrosity, one of two things will happen, you will kill it or it will kill you. The latter being the much more likely outcome. | Due to the extensiveness of Bubblegum's abilities, they have been transcluded onto the table below. | Health: 2500
Melee damage: 40 Charge damage: 60 Armour penetration: 40% Speed: fast GPS signal: Bloody signal |
Upon being vanquished, Bubblegum will accept defeat and flee into the blood. Leaving you behind his prize
The H.E.C.K suit and helm, which are impervious to acid, fire, and biohazards with high melee damage resistance, and can be recolored with a spray can. Perfect for use on lavaland. Warning: not spaceproof. The spell blade, a hellish demonic blade that allows the user to fire out magical projectiles which remove limbs from range. Extraordinarily effective if aiming for the head. In melee combat, it boasts a force of 20 and a massive armour penetration value of 75% and a 50% block chance. A very powerful item, handle with care. |
|---|
| Ability | Description |
| First phase (above 50% health) | |
| Triple charge | Bubblegum's most basic move, charges at you 3 times, getting hit twice will put you into crit. |
|---|---|
| Blood rend | Bubblegum warps his hand through the blood, rending anyone who is stood on that tile dealing 10 brute damage. |
| Enrage | Bubblegum becomes ANGRY, while angry he is immune to all damage and is tinted red, he will sprint at you and try and melee you. Bubblegum's melee attack speed is drastically increased while he is enraged. Avoid him during this move, there is nothing you can do but not get hit and wait for him to calm down. This ability becomes more common the more damage he takes. |
| Second phase (below 50% health). | |
| Quad-hallucination charge | Bubblegum will teleport around you along with 3 hallucinations and charge inward on your location. the hallucinations have low health, half charge damage, and they fade away after they charge. Bubblegum will do this attack 4 times in succession. |
| Mass hallucination charge | Bubblegum and 5 hallucinations surround you and charge in on your location after a short delay. |
| Hallucinations with triple charge | Bubblegum will spawn hallucinations that charge towards you as well as triple charging at you. Very easy to get overwhelmed, just keep running and sidestep any hallucinations that spawn in front of you. |
</tab> <tab name="Legion Boss" style="">
| Name | Description | Special Abilities | Stats | Drops |
| Legion Boss Файл:Legionboss.png |
Legion is the guardian of the necropolis. He slumbers, waiting for an explorer to be foolish enough to knock on his door. Legion is unique in that, upon death it splilts into two, each with 0.6x the health of their parent skull, it will split multiple times until the skulls are only one tile in size, at this point the skulls will shatter upon death, you must shatter all of the skulls to kill legion |
Charge: the skull charges towards you, trying to melee you Spawn skull: spawns a legion skull to attack you Disintegration laser: aims and shoots a laser that burns you |
Health: 800 Health multiplier on split: 0.6x Total health of all skulls: 4300 Melee damage: 25 Armour penetration: 50% Speed: slow GPS signal: Echoing signal |
Legion drops bones and has a 20% chance to drop necropolis chests when a skull is destroyed. When the final skull is destroyed, it leaves behind the staff of storms.
The staff of storms can be used to create or dispel ash storms in your area, and serves as a powerful melee weapon. |
|---|
</tab> <tab name="Vetus Speculator" style="">
| Name | Description | Special Abilities | Stats | Drops |
| Vetus Speculator Файл:Vetus Speculator.png |
Vetus Speculator is an old 4-legged self-learning robot made from a long-gone civilization. Likes to scan and learn from things... Including crewmembers. |
It has several attacks at it's disposal. It can melee with its body and legs, however, a person will not be hit by both at once unless poorly positioned. Legs also have a weak turret on each leg, that can be broken via damage. Every 5 seconds it creates a shield around itself, that blocks 1 hit, or multiple nondamaging hits. Crusher users will need a blast tube to break the shield OR melee the robot with the shield up to de-activate it. It can charge like bubblegum during combat as well. The main feature that makes it unique, is that it has 5 modes, based on each anomaly core, that can augment its remaining attacks. As part of this it can spawn 3 anomalies around it for 15 seconds with a low chance. However, they do not detonate like regular anomalies once they disappear. Upon reaching critical HP (normally death), it preps a 10-second self-destruct, before exploding. Large tell, hard to miss. |
Health: 2500 Speed: Medium GPS signal: Malfunctioning Signal |
Drops an anomaly core that matches the type that is used by the robot.
A pinpointer that can point to tendrils. A variety of raw ores. Crusher Loot: Adaptive intelligence core, a trophy that temporarily increases the force of a crusher against a target it has hit within the last 30 seconds by 2 per hit, up to 20 extra force. |
|---|
| Core Type | Special Abilities |
| Bluespace Файл:BluespaceCore.gif |
If it is bluespace, it charges with more delay between charges but instead teleports between charges. Its special ability is to half the user's attack speed for 10 seconds. |
|---|---|
| Gravity Файл:GravCore.gif |
Grav throws people if they bump into them during charge. For its special ability it picks up rocks from the terrain and throws them at the target. |
| Pyro Файл:PyroCore.gif |
If it has a pyro core, it makes a trail of fire and temporary lava. For its special ability it turns 3x3 areas around the target (but not too close) into lava. |
| Flux Файл:FluxCore.gif |
For its special ability, it shoots weakened tesla revolver shots at all humans nearby. |
| Vortex Файл:VortexCore.gif |
For its special ability, it causes a small earthquake, leading to rocks falling from the sky. |
| Cryo Файл:CryoCore.png |
For its special ability, it fires freezing beams at everyone in sight. The beams also purge all the chemicals from people they hit. |
</tab> <tab name="Blood Drunk Miner" style="">
| Name | Description | Special Abilities | Stats | Drops |
| Blood Drunk Miner Файл:Blooddrunkminer.png |
One of your fellow miners who went blood crazed. Now all he craves is the thrill of the hunt. Step carefully and keep your head on a swivel, lest you become his next kill. | The blood drunk miner is a very simple boss with only a few attacks
Switch saw mode: switches between rapid and cleaving saw modes changing his attack speed and damage. KA shot: the BDM will occasionally fire off his KA at his targets dealing 20 damage. Blink: the blood drunk miner teleports to his target. |
Health: 900
Melee damage: 6-10 Melee attack speed: fast Armour penetration: 0% Ranged damage: 20 Speed: fast GPS signal: Resonant signal |
Upon death the miner drops his weapons, a standard issue kinetic accelerator and his cleaving saw;
The cleaving saw has two modes, rapid swing and cleaving arc. In cleaving arc mode, it will strike all fauna around you and deal increased damage. In rapid mode, it will strike much faster than normal weapons and makes targets bleed, but does decreased damage. Alternating the modes of the weapon between swings will increase your rate of attack. |
|---|
</tab> <tab name="Colossus" style="">
| Name | Description | Special Abilities | Stats | Drops |
| Colossus Файл:Colossus.png |
The fallen angel roams lavaland judging those who he deems unclean. With his rending claws, blasting tubules and divine bolts, he brings death and judgement to anyone who gets too close. |
Phase One (above 33% health) Shotgun: Fires 5 death bolts in a cone, don't be close or you die. Cardinal shots: Colossus fires 4 death bolts, alternating between all cardinal and ordinal directions. Fairly easy to dodge, just side step the projectiles. This attack becomes less frequent as it decreases in health. Judgment: Colossus shouts "JUDGEMENT" and beings to fire death bolts in a spiral. Keep your distance and sidestep the death bolts. Triple Shotgun: Colossus fires 3 shotgun shots off in succession. Don't go in for attacks after a shotgun attack in case it is a triple shotgun, this is the attack that will catch you out, very dangerous. Phase Two: All attacks remain except judgement. Die: Replaces "judgement". Colossus shouts "DIE" and begins to fire two spirals around himself.
|
Health: 2500
Melee damage 40 Melee armour penetration: 40% Death bolt damage: 25 Death bolt armour piercing: 100% Speed: slow GPS signal: Angelic signal |
Colossus leaves two of following things behind: an anomalous crystal with various effects, divine vocal cords or eyes of god
The eyes of god are an organ that replaces your eyes. Once implanted, they grant you thermal vision and can be used by HUD button in top left. When active, they slowly take damage while giving you effects of xray vision and letting you see invisible things. Once they reach certain damage treshholds, both eyes shatter individually. When eyes are not active, they slowly regenerate. The divine vocal cords are an organ that can be transplanted into your mouth via surgery. Once implanted they can be used via the HUD button up in the top left or by prefixing your message with ":~". For information on voice of god, go to here The anomalous crystal has many different effects and many different triggers to these effects. Triggers include, talking near it, bumping it, attacking it with a blunt object, attacking it with a fire based weapon such as a welder, clicking it with an empty hand, shooting it with: ballistics, energy weapons (tasers and disablers) and lasers. Effects include, reviving corpses as shadow people, terraforming the room around it, firing out random projectiles, turning the activator into a clown, force possessing the nearest mindless simple mob (if no such simple mobs are present you will possess a mouse), refreshing items nearby to the state they were at the start of the round.
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</tab> <tab name="Hierophant" style="">
| Name | Description | Special Abilities | Stats | Drops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Hierophant Файл:Hierophantnew.gif |
A large, enigmatic scepter, crafted of an alien metal, and seemingly imbued with a mind of its own. Its sole purpose appears to be defending the structure it resides in. | Blink - Teleports near its attacker after a brief delay, dealing damage to anything near the start and end points of its blink. This may occur multiple times in quick succession if the Hierophant is below 50% health.
Cross Blast - Creates diagonal and cardinal crosses of projectiles under the player. At half health, crosses fire in all directions and have increased range. Chasers - Fires 4 chaser orbs, which will create Hierophant Blasts beneath themselves while pursuing the player. Chasers will speed up when the Hierophant reaches half health. AoE Blast - When in melee range, fires a circle of Hierophant Blasts out from itself. This ability gains additional range when the Hierophant is at half health. |
Health: 2500
Hierophant Blast Damage: 15 burn Armour Penetration: 50 |
Upon death, the hierophant will shrink down, releasing a massive burst of energy. The resulting club is its prize.
The hierophant club has two functions - vortex recall and vortex blasts Vortex recall - you can place the hierophant beacon after a short delay using the action button at the top of the screen. Then you can teleport you, and everyone around you in a 3x3 area to the beacon at any time after a cast time. you can pick the beacon back up by clicking on it with the hierophant staff in your hand. Vortex blasts - click on someone and it will create a series of chasers similar to the hierophants own attacks, click on a tile adjacent to you and you will deal damage in a 3x3 area around where you clicked (this includes hitting someone with the club). clicking on a non adjacent tile, or on a mob while you have chasers active, will result in a cross blast, similar to hierophant's attack. Do note, these attacks only work on the mining z-level, and are very useful at mining and destroying rock.
Flora
Environmental DangersEven if you avoid the various denizens and creatures of the wastes, the environment can kill you very easily. An unprepared crewmember or ash walker can easily perish in the harsh landscape. Ash StormsAn eerie moan rises on the wind. Sheets of burning ash blacken the horizon. Seek shelter. Due to the planets scalding hot climate and high winds, clouds of boiling ash is kicked up into the air. These clouds turn into massive storms that blanket the landscape a heavy layer of ash that can easily kill people. Only the sturdiest of equipment and exosuits can withstand an Ash Storm and it is very important to seek shelter under a roof during one. Ash storms will subside after about a minute and after that, it is safe to go outside. AtmosphereLavaland's atmosphere is not safe for all beings. It is a low pressure, low oxygen, scorchingly hot environment and you will require internals along with temperature-resistant clothing, such as an explorer suit or MODsuit, to traverse it. Some beings, like Ash Walkers can live in this dangerous environment without the use of external equipment. ChasmsThere are great big pits on the surface of Lavaland that go down for miles. You can fly or hop over them with wormhole jaunters and jump boots. If you fall into one you won't be coming back. This includes items and any mobs that are thrown into it. Chasms will open up shortly after a tendril is killed. It can also be found naturally forming canyons in some parts of lavaland.. LavaThe floor is literally lava in many places. Stepping on it will immediately ignite you and deal heavy burn damage, quickly killing if stood on for too long. Can only be traversed with mechs, lava boats, or while under the effect of items or abilities that give lava immunity. Fire resistance alone isn't enough to protect from the burn damage. Liquid PlasmaSimilar to lava, in a sense that it's everywhere and it's extremely hot. Will set any passers on fire, as well as dealing burn and toxin damage. Plasmamen and IPCs take greatly reduced damage. You can collect it with a beaker. Lavaland LootThe positive tradeoff to traversing the terrible environment of lavaland is the great treasures that lie within it Necropolis ChestsUpon killing a giant tendril, a necropolis chest will spawn which will contain one of 26 sets of interesting items. While many of the items are mediocre, there is a rare chance of spawning something truly unique and powerful. Miners should measure the tradeoffs of killing important tendrils such as the legion tendrils (which are used for farming legion cores) and obtaining the necropolis chests. Be wary! Very soon after defeating a tendril, the immediate area around it will collapse into a chasm.
Locations<tabs> <tab name="Labour Camp" style="">
</tab> <tab name="Mining Station" style="">
</tab> <tab name="Ash Walker Nest" style=""> </tab> <tab name="Free Golem Shuttle" style="">
</tab> <tab name="Preserved Terrarium" style="">
</tab> <tab name="Hierophant Arena" style="">
</tab> </tabs> Ruins<tabs> <tab name="Hermit" style="">
</tab> <tab name="Gluttony" style="">
</tab> <tab name="Pride" style="">
</tab> <tab name="Envy" style="">
</tab> <tab name="Greed" style="">
</tab> <tab name="Winter Biodome" style="">
</tab> <tab name="Beach" style="">
</tab> <tab name="Clown Dome" style="">
</tab> <tab name="Cultist" style="">
</tab> <tab name="Pizza Party" style="">
</tab> <tab name="Ratvar" style="">
</tab> <tab name="Xeno Hive" style="">
</tab> <tab name="UFO" style="">
</tab> <tab name="Butterflies" style="">
</tab> <tab name="Ripley" style="">
</tab> <tab name="Miner`s Tomb" style="">
</tab> </tabs> |
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